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Eye Controls ​

This rig integrates two eye control methods: Classic and Tracker systems.

Classic Control ​

The classic eye controller is the green frame located between the eyes on the facial panel.

As shown:
Classic Eye Controller


Pupil controls support both rotation and scaling, producing distinct effects:
Classic Controller Rotation


You can also click individual pupil frames for precise control:
Independent Pupil Control

Tracker Controller ​

True to its name, the Tracker controller enables pupils (and optionally the entire head) to follow gaze targets on the Tracker Pad. This system works concurrently with Classic controls - both can operate simultaneously.

The Tracker controller shares partial operation logic with the Classic system:
Tracker Controller - Head Follow Disabled


Enable head tracking by clicking the Tracker Pad and activating it in Properties Panel:
Tracker Controller Properties Panel
Tracker Controller Head Following


Toggle Tracker functionality via Classic Controller's Properties Panel:
Classic Controller Properties Panel