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Eye Controls

This rig integrates two eye control methods: Classic and Tracker systems.

Classic Control

The classic eye controller is the green frame located between the eyes on the facial panel.

As shown:
Classic Eye Controller


Pupil controls support both rotation and scaling, producing distinct effects:
Classic Controller Rotation


You can also click individual pupil frames for precise control:
Independent Pupil Control

Tracker Controller

True to its name, the Tracker controller enables pupils (and optionally the entire head) to follow gaze targets on the Tracker Pad. This system works concurrently with Classic controls - both can operate simultaneously.

The Tracker controller shares partial operation logic with the Classic system:
Tracker Controller - Head Follow Disabled


Enable head tracking by clicking the Tracker Pad and activating it in Properties Panel:
Tracker Controller Properties Panel
Tracker Controller Head Following


Toggle Tracker functionality via Classic Controller's Properties Panel:
Classic Controller Properties Panel