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Eyebrow Controls

The eyebrow controllers feature an intriguing interaction design. While not an original creation of mine, they mirror the interaction workflow found in IceCube's system, so detailed explanation will be minimal.

Vertical Movement

Moving controllers upward produces this effect (reverse movement creates opposite results):


Rotation Adjustment

Rotating controllers achieves these changes (reverse rotation creates opposite effects):


Scaling Transformation

Scaling controllers modifies brow shape as shown (reverse scaling creates opposite results):